Dev Diary: Crafting the Australian Bushwear Outfit

June 16, 2023


Howdy Hunters!

My name is Sanna Friberg and I work as a Hard Surface Artist on theHunter: Call of the Wild.

I usually work on anything from props decorating our outposts, to equipment purchasable in the in-game store.

Through the creation of the Australian Bushwear Outfit though, I was given an amazing opportunity to explore the world of character art for the first time in our new location, Emerald Coast.

Inspired by Australian icons

Since our new DLC is based in Australia, much thought was put into what kind of clothes would be perfect for that tropical climate. As you can imagine, chasing after kangaroos in large puffy winter jackets just didn’t feel right!

Our design team pitched the idea of making a little nod to the late Steve Irwin by taking some inspiration from his iconic outfit. We did just that, but with our own little spin featuring longer zip-off style pants and some rolled-up sleeves instead.

No one wants pesky spiders climbing up their shorts, right?

While we’d had a good initial concept for the Australian Bushwear Outfit, we still had to figure out what to do with the hat!

We looked at all sorts of options, from bucket hats to traditional caps, but nothing seemed to be the perfect fit. That’s until we looked to another Australian icon, Crocodile Dundee. His classic hat added that outback feeling to the overall appearance.

Virtual tailoring

Once all the planning and collecting references were done, it was time to get started on the actual modeling.

The base for the shirt and pants was created in a program called Marvelous Designer. This is commonly used to create clothes and fabric with realistic folds. It works like real-life sewing but in a 3D space.

A screenshot that shows the initial creation of the Australian Bushwear Outfit using Marvelous Designer.

Optimizing the Australian Bushwear Outfit

When I was happy with the designs in Marvelous Designer, I transferred everything over to another program called Zbrush. This digital sculpting and painting tool is used by many artists in the gaming industry, and it’s great for the final detailing of the high poly version.

These high poly models come with a drawback though – they’re quite resource-intensive!

Imagine trying to run a game with dozens of highly detailed clothing items simultaneously. It puts a significant strain on your computer or gaming console.

That’s why my next step was to create low poly models. They’re a simplified version of the clothing item that retains its basic shape and overall appearance, but uses fewer polygons and less intricate detail.

Using this technique allows us to provide you with smoother gameplay and better overall performance.

A screenshot from Zburhs that shows how the Australian Bushwear Outfit was refined.

Mapping the Australian Bushwear Outfit

I wasn’t done with the high poly model just yet!

I projected the details of the high poly version to the low poly model with the help of a texture called a normal map. This helped me recreate the illusion of a more detailed outfit in the game, without sacrificing performance. You’ll see the final results in the game soon!

A mock-up of how the Australian Bushwear Outfit appears in theHunter: Call of the Wild featuring three male models in different poses.

I had a lot of fun and learned so much working on this project!

I really hope you’ll enjoy running around in the Australian Bushwear Outfit while exploring Emerald Coast. We made sure it’s fit for every activity, from strolling around the beautiful outback to ‘wrestling’ saltwater crocodiles!

The outfit will be part of our free Outback Update and you’ll only need the in-game currency to unlock it.