Tiefer Atemzug. Ein Schuss.

Das Ultimative Jagderlebnis Jetzt erhältlich für PC

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Experience Hunting

theHunter: Call of the Wild bietet das atemberaubendste Jagderlebnis, das jemals erschaffen wurde. Treten Sie ein in eine wunderschöne weite Welt voller Leben, von majestätischen Hirschen und beeindruckenden Bisons bis hin zu den zahllosen Vögeln, Kriechtiere und Insekten der Wildnis. Erleben Sie komplexes Tierverhalten, dynamische Wetterereignisse, Ganztages- und Nachtzyklen, simulierte Ballistik, hochrealistische Akustik, Düfte von einem völlig überarbeiteten Windsystem getragen und vieles mehr. Alle Systeme arbeiten zusammen um die Immersion zu erhöhen und um den Jäger in Ihnen zum Vorschein zu bringen.

Erkunden Sie die Weite Welt

Erkunden Sie 50 Quadratmeilen abwechslungsreiches Gelände, von Feuchtgebieten und dichten Wäldern zu üppigen Tälern und weiten Feldern. Die weite Welt des theHunter: Call of the Wild ist in separate und ausgeprägte Jagdreviere unterteilt, jedes gefüllt mit Überraschungen und unvergesslichen Momenten. Jeder Zentimeter der Wildnis ist unter der Verwendung von Apex erstellt worden - Avalanche Open World Engine, preisgekrönte Technologie, die während einer Dekade des Entwickelns explosiver Action-Spiele gestaltet wurde.

Teilen Sie Ihre Erlebnisse

Zusätzlich zu seiner reichen Einzelspieler-Erfahrung, bietet theHunter: Call of the Wild einzigartige Multiplayer-Optionen. Schließen Sie sich mit bis zu 8 Freunden (oder völlig Fremden!) in kooperativen und konkurrierenden Modi zusammen. Genießen Sie eine Vielzahl von Im-Spiel-Herausforderungen, Missionen und Ereignissen. Jagen ist lohnenswerter und spannender mit Freunden, so teilen Sie Ihre Erfahrungen und verdienen Sie sich diese prahlenden Rechte.

Werden Sie ein Jäger

Erwerben und rüsten Sie ein breites Spektrum von Gewehren, Handfeuerwaffen und Bögen aus und gestalten Sie sie individuell mit Bereichen und verschiedenen Munitionsarten. Finden und meistern Sie Ihre Favoriten. Entwickeln Sie Ihren Charakter, indem Sie verschiedene Fähigkeiten und Ausrüstung freischalten. Lernen Sie wie man Rufer und Düfte verwendet, aber vor allem studieren Sie Ihre Beute: achten Sie genau auf tierisches Verhalten, Merkmale und Bewegungsmuster.

NACHRICHTEN

theHunter: Call of the Wild - Coming to Consoles in 2017!

März 27, 2017
Hello Hunters,   Today marks a special day for everyone here at Expansive Worlds and Avalanche...
Hello Hunters,   Today marks a special day for everyone here at Expansive Worlds and Avalanche Studios. We are very excited and proud to announce that we are working on theHunter: Call of the Wild for Xbox One and PlayStation 4! For the first time ever, players on consoles will be able to enjoy the ultimate hunting experience. To make sure their introduction to the wild is as smooth and enjoyable as it can be, we have created a dedicated in-house team to develop theHunter: Call of the Wild for consoles! The PC team will keep developing the version you’ve all been enjoying. We hope that bringing the wild to a larger audience will allow us to do even more cool stuff long-term. While we won’t be able to answer detailed questions about the console versions at this time, we look forward to sharing more concrete information, as well as the release date with you soon.   We hope that you are as excited about the news as we are. Let us know about it in the official discussion thread on the Steam boards.   Happy Hunting! theHunter: Call of the Wild Team
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theHunter: Call of the Wild Veröffentlichungsdatum und exklusive Gegenstände

Januar 20, 2017
Wir freuen uns sehr das Veröffentlichungsdatum von theHunter: Call of the Wild anzukündigen. Das eindrucksvollste Jagdabenteuer aller Zeiten wird ab dem...
Wir freuen uns sehr das Veröffentlichungsdatum von theHunter: Call of the Wild anzukündigen. Das eindrucksvollste Jagdabenteuer aller Zeiten wird ab dem 16. Februar weltweit bei Steam und ausgewählten Wiederverkäufern erhältlich sein.   theHunter: Call of the Wild ist die nächste Generation von theHunter Classic, Expansive Worlds herausragendem Jagdspiel mit über 6 Millionen registrierten Spielern. Als Geste und Belohnung für die außergewöhnliche Treue unserer Spieler haben wir exklusive Gegenstände als kostenlose Belohnung in das Spiel eingebaut.   Alle theHunter Classic Spieler die einen Hunter Score von mindestens 50 erreicht oder zu irgendeinem Zeitpunkt eine Mitgliedschaft abgeschlossen haben können 2 exklusive Gegenstände einlösen - das .270 Warden Gewehr und den Dry Leaves Ghillie Suit.   Ebenso wird Spielern von theHunter: Call of the Wild eine einzigartige Waffe in theHunter: Classic freigeschaltet, was von unserer Seite auch unterstreichen soll, dass sich diese beiden Spiele ergänzen und nicht gegenseitig ersetzen. Beide Angebote sind einmalig und zeitlich begrenzt und werden nur vom Veröffentlichungsdatum an für 90 Tage, bis zum 16. Mai 2017, verfügbar sein.
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theHunter: Call of the Wild chronicles part 1: Eine blühende Welt

Dezember 28, 2016
  Hello Hunters,   My name is Stefan and I’m the Community Manager for theHunter. Over the next...
  Hello Hunters,   My name is Stefan and I’m the Community Manager for theHunter. Over the next few weeks I’ll be meeting with some of the very talented people who are working on creating theHunter: Call of the Wild. Often, you only see the finished games once they are up on the shelves or on Steam - but what does it actually take to make a game of this scale, and who are the people involved? Today I met with Frida Thorén (3D Artist) to talk about environment and world design in theHunter: Call of the Wild. I hope you’ll enjoy it!     profile-pic-finished What's your name and your job on theHunter: Call of the Wild?   My name is Frida Thorén. I'm a 3D Artist, focused on environment and more specifically for this project, vegetation and terrain related work.   What made you want to become a game developer? A series of interests and hobbies I think. I've always enjoyed drawing and started studying art in school. At the same time I had an interest for the fantasy genre, in both books, games and movies. That interest led me into concept art. I found all of this awesome artwork from incredible concept artists and I wanted to be a part of creating these fantastic worlds. For me it has always been about the worlds, and as a game artist, working on environments, I get to create just that for other people to experience. It's just a perfect fit for me :)   How does an usual day look like for you on theHunter?   I'm mostly at my desk clicking away on some asset, adjusting the general distribution of vegetation in the game, or looking at reference images. It kind of depends on what stage in the project we are at. At the start there are usually a lot more meetings since this is when we need to get a good idea of the art direction, what we can and can't do and what tech we need. But towards the end of production the Art Department are clear on what needs to be done and then we all can just put our heads down and work individually, more or less.     What's your favorite thing about Hirschfelden?   The fall setting. I loved to work with such a rich color scheme and it gave us lots of good possibilities to create variation in the world.   What was the hardest part in creating Hirschfelden?   The fall setting. Yep it's true, it was both the best and hardest part from an art perspective in the production (if you ask me). As I said it gave us lots of opportunities to create variation and make the environment unique and memorable, but at the same time we had to make sure to visualize the reserve as a whole, ensuring that transitions between different areas of forests felt gradual and fluent, that colors between all vegetation would blend together nicely and of course that the whole picture felt just enough colorful for a fall setting, not overly bright in color but still not too dull.   [gallery columns="2" link="file" size="medium" ids="917,916,918,922"]   How does the creation process of such a vast map look like from a developer perspective - where does one even begin? Well, you have to break it down into parts, therefore it starts with a lot of planning. For example for Hirschfelden we looked at a lot of reference images to start with, to see what kind of vegetation would be appropriate for that specific landscape. Since it is an open world (and a huge one, at that) we also knew that we wanted a good deal of variation to keep the players interested. So we broke the vegetation down into a number of different forests, fields, meadows and so on. Ones we have those planned out it's good to set it all up in the game and this is one area where our engine really shines. It allows us to quickly spread forest, meadows and more over the world. As soon as all is in place, we can easily walk around in the game and see which areas work and which don't. After that it's all iteration, iteration, iteration.   On a scale from 1 - 10, how excited are you to launch Call of the Wild? Of course I am super excited about the launch of theHunter: Call of the Wild - 10!   If you could choose one superpower, what would it be? Flying, definitely! It would help me with my fear of airplanes. :P   Thanks a lot, Frida, for taking the time to give us some insight on your work, thoughts and inspirations. I’m sure I’ll look at some of the details with different eyes when roaming through the beautiful landscape of Hirschfelden in theHunter: Call of the Wild.   Cheers,   Stefan
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Calling All Hunters

November 28, 2016
As a game developer with a long history of both playing and working with the original theHunter game, it’s very...
As a game developer with a long history of both playing and working with the original theHunter game, it’s very exciting (and admittedly, slightly nerve wracking) to finally get to reveal theHunter: Call of the Wild to the public.
I hope that this new game in the theHunter franchise will not replace, but rather expand and complement the original game. With that in mind, I have approached the sequel, next installment or, whatever you want to call it, with great care.
The first time I played the original theHunter was in early 2009, almost a whole year before I had the fortune – or stroke of luck – to join the company that made the game and continue development where a bunch of other people left off.
Working closely together with the community and its dedicated players has been an incredibly interesting, educating and humbling experience over the years. Hard and frustrating at times, but in the end worth every effort. It is my sincere hope that players of the original theHunter will also be able to enjoy this new game and appreciate its slightly different direction, content and purpose.
My motivation as Game Director on this project has been to expand and move the activity of hunting into a larger context to add even greater immersion to the end result. I have always felt that the world of the original theHunter could have contained even more in terms of wildlife and outdoor experiences and hopefully theHunter: Call of the Wild will provide us with more of that platform for future development.
Also, the original game being more of a niche product with a steeper learning curve, I also feel strongly about making this new game accessible to a larger audience – without dumbing things down in the process. After all, hunting wild animals in real life is not easy, and I think this fact is at the very heart and soul of theHunter and what makes it both realistic and immersive.
I will refrain from even speculate on the twists and turns the future development of this game will take and I’m sure it will hold plenty of surprises for everyone involved: developers, players, fans and any other follower.
Thanks for playing!
Peter Johansson, Game Director
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Anhänger

theHunter: Call of the Wild - ATV SABER 4x4 Trailer
Layton Lake District hunting reserve trailer
Gameplay Trailer

Bildschirmfotos