We have a few great updates for you today, as well as answers to some of your most frequent questions.
First of all, thanks for the incredibly warm reception of our Reveal Trailer for theHunter: Call of the Wild earlier this week. It has already surpassed 100 000 views, and keeps increasing at a steady pace. It’s been great to read your comments, see your reaction videos and of course follow all the speculation around the game.
Now, a bit of news regarding the Beta. Interest has far exceeded our expectations, and while we feel with everyone who wants a spot but won’t be able to get one, we have taken a few measures to make sure everyone gets the most out of this unique event:
In addition to kicking off the Beta next week, we’re also working hard to create a Gameplay Walkthrough Trailer for next week. We produced the Reveal Trailer to whet your appetite, now we want to show the game, with many of its features, in detail. Keep an eye out for that!
Lastly, here are the answers to your most pressing questions.
The theHunter: Call of the Wild Team
theHunter: Call of the Wild will be available at launch for $29.99. Please note that this price point may vary slightly depending on your region. The game is a one-time purchase without micro transactions. That said, we think it’s important to support it over time and will add content in the form of optional DLC packages.
Oh yes! See for yourself (no pun intended… maybe) during the closed, limited space Beta, or at launch in early 2017.
Right now, we’ve announced theHunter: Call of the Wild as a PC release for Steam.
We’re going to keep the Steam forums as our official hunting grounds on the internet.
Both theHunter games are part of the same franchise and share a lot of DNA in their dedication to online, open-world hunting, but that’s really where the similarities end. In terms of both content and technology, theHunter: Call of the Wild is completely separate from theHunter Classic in almost every way. It’s built on a brand new engine (Apex – Avalanche Open World Engine), with a different business model, different weapons, different gear, different gameplay and different animals. With that, there will not be any way to transfer anything from one game to the other.
This goes back to the previous answer. While we’d love to – it would certainly make our lives easier – it’s simply not possible for us to just “move” content from one game to another. On the other hand, theHunter: Call of the Wild can only look and feel as good as it does because it’s built from the ground up, using cutting edge tech.
All voice content will be in English. In addition, all written content is localized to Russian, French, German, Brazilian-Portuguese, Polish, Czech and Spanish. In Beta, not every line will be translated, but most will be. And in the final game, you’ll be able to enjoy your hunting experience in any of these fine languages. Look at us, all multi-lingual!
No, not even close. theHunter Classic is a separate game from theHunter: Call of the Wild, and as such, they are developed by separate teams. We have a lot of great content planned for 2017 for both theHunter Classic as well as theHunter: Call of the Wild, and can’t wait to share our plans with you! As stated before, we think of these games are complementary to each other, rather than direct competitors. We’ll work on both, and we believe many virtual hunters also will enjoy playing both – as they are quite different from each other.
If your computer meets or exceeds our minimum requirements (and no other weirdness that we can’t control is going on) you should be fine to run it. For the best experience, it would need to meet the recommended specs. Here they are:
64 bit OS – Windows 7
NVidia GTX 660 / ATI HD7870 – 2 GB VRAM
Disk Space 20 GB
64 bit OS – Windows 10
Intel i7 quad-core
NVidia GTX 760 / R9 270x – 4 GB VRAM
Disk Space 20 GB